GTFO
GTFO Alarms and Bioscan Sequences
Learn about alarms and bioscan sequences in GTFO, a gameplay mechanic that spawns enemies until deactivated or the expedition is completed or failed. Discover the different types of alarms and scans, as well as tips for deactivating alarms and completing bioscan sequences.
What happens when an alarm is triggered in GTFO?
When an alarm is triggered, enemies will constantly spawn until the alarm is deactivated or the expedition is completed or failed.
How can alarms in GTFO be deactivated?
Alarms can be deactivated by completing the associated bioscan sequence or uplink, or by inputting a deactivation command on the appropriate terminal.
What is the ramping property of alarms?
The ramping property of alarms in GTFO means that the number or frequency of enemies spawned becomes more severe the longer the alarm persists.
What is an error alarm?
An error alarm in GTFO is not tied to a bioscan sequence or uplink and continues until a suitable event deactivates it, such as completing another objective or interacting with a security door.
What is a diminished alarm?
A diminished alarm in GTFO spawns waves with fewer enemies but at a higher frequency, often from multiple sides.
What is a surge alarm?
A surge alarm in GTFO continues to spawn enemies until the spawn cap is reached, overwhelming the team. Each enemy killed immediately spawns a new one as part of the surge.
What are bioscan sequences in GTFO?
Bioscan sequences in GTFO involve holographic circles that indicate the scan position. Completing these scans is necessary to deactivate an alarm or progress to the next security zone.
What are the different types of scans in GTFO?
In GTFO, there are team scans, small red scans, big red scans, cluster scans, S scans, room scans, T scans, extraction scans, and stealth scans.
What is a team scan in GTFO?
A team scan in GTFO requires all members of the team to be present for the scan to progress. Some team scans may require more players to progress faster.
What are small red scans in GTFO?
Small red scans in GTFO consist of a small red circle and are typically part of a split with four such scans. They progress faster with more players inside.
What are big red scans in GTFO?
Big red scans in GTFO consist of a large red circle and are usually the only scan for a step in the bioscan sequence. They progress faster with more players inside.
What are cluster scans in GTFO?
Cluster scans in GTFO consist of a small orange circle and are always part of an eight-way split. They progress faster with more players inside.
What are S scans in GTFO?
S scans in GTFO consist of a violet hexagon and function similar to a team scan. They come in small, large, and huge variants and progress faster with more players inside.
What is a room scan in GTFO?
A room scan in GTFO is a unique scan variant that covers the entire room with a single enormous scan. It shares the mechanics of an S scan.
What is a T scan in GTFO?
A T scan in GTFO is a unique scan variant that moves during scan progress. It may have properties from other scan types and requires the full team to be present.
What is an extraction scan in GTFO?
An extraction scan in GTFO is a large red circle that appears at the end of levels and must be completed to finish the expedition. Its duration varies depending on the level.
What is a stealth scan in GTFO?
A stealth scan in GTFO consists of a small green circle and indicates bioscan sequences that are not tied to an alarm.